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        <title>IP Media Monitor: AOD - reports</title>
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        <link>http://www.ipmediamonitor.com/</link>
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            <url>http://www.ipmediamonitor.com/images/logo_printer_friendly.jpg</url>
            <title>IP Media Monitor</title>
            <link>http://www.ipmediamonitor.com</link>
            <description>Feed provided by ipmediamonitor.com. Click to visit.</description>
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            <title>Global - Services - Online Music</title>
            <link>http://www.researchandmarkets.com//reportinfo.asp?cat_id=0&amp;report_id=303646&amp;q=test</link>
            <description></description>
            <author>Paul Budde Communication Pty Ltd.</author>
            <pubDate>Thu, 01 Jan 1970 00:00:00</pubDate>
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            <title>Portable Digital  Audio  Players: Moving to the Beat of a Booming Market</title>
            <link>http://www.mindbranch.com/products/R97-2016.html</link>
            <description>Worldwide unit shipments of portable  audio  players (HDD and solid-state) will reach 104 million units in 2009, up from 27.8 million units in 2004, representing a CAGR of 30.2% between 2004 and 2009. Drivers for this booming market include falling prices, the availability of legitimate subscription and pay-per-download  online  music sites, smaller hard disk drives, and increasing Flash memory capacities.</description>
            <author>In-Stat</author>
            <pubDate>Thu, 01 Jan 1970 00:00:00</pubDate>
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            <title>The  Online Music  Market: Own vs. Rent - Will Consumers Buy Into It?</title>
            <link>http://www.mindbranch.com/products/R97-1965.html</link>
            <description>The  online music  market has come a long way in the past few years. More than 200 sites offering digital downloads are now available. While Peer-2-Peer (P2P) and piracy issues have not entirely disappeared, consumers are showing heightened awareness and interest in legitimate  online music  services.</description>
            <author>In-Stat</author>
            <pubDate>Thu, 01 Jan 1970 00:00:00</pubDate>
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            <title>Online Music : Downloads, Streaming, Radio, Mobile</title>
            <link>http://www.mindbranch.com/products/R203-226.html</link>
            <description>From vinyl to CD, from CD to MP3, music listeners are once again changing the way they buy, store, share and listen to music. Few industries, over the last 20 years, have had to adapt so quickly and so frequently to technological change as the music industry, but the change that is beginning to occur in 2005, is perhaps the biggest transformation yet.</description>
            <author>eMarketer</author>
            <pubDate>Thu, 01 Jan 1970 00:00:00</pubDate>
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            <title>Australia Portable Compressed Audio ( MP3 ) Player Market Analysis and Forecast 2004-2009: ...</title>
            <link>http://www.mindbranch.com/products/R104-19038.html</link>
            <description>This IDC study looks at how portable compressed audio players, also known as portable  MP3  players, have come to the mainstream in Australia in less than 12 months with increased capacity and declining prices fuelling the growth. This study analyses this fantastic market opportunity but also reveals its challenges. IDC divides this market into two segments: portable flash and portable jukebox. &lt;...</description>
            <author>IDC</author>
            <pubDate>Thu, 01 Jan 1970 00:00:00</pubDate>
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            <title>Digital Music: The Portable  MP3  Market</title>
            <link>http://www.mindbranch.com/products/R659-0001.html</link>
            <description>RS Consulting conducted over 4,000 interviews investigating the state of the digital music market.'Digital Music: the Portable  MP3  Market' summarises the findings with regard to the booming device market in which so many parties have a vested interest.</description>
            <author>RS Consulting Ltd.</author>
            <pubDate>Thu, 01 Jan 1970 00:00:00</pubDate>
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            <title>3Q04 Gamer Survey: Digital  Audio  Technologies and the Gamer</title>
            <link>http://www.mindbranch.com/products/R104-19009.html</link>
            <description>This IDC study analyzes results of the 3Q04 IGN/GameSpy gamer survey, which measured respondents' ownership of digital  audio  devices and usage of music services, as well as their interest in gaming in combination with an MP3 player. It is common knowledge that gamers tend to be technophiles, in that gamers, and by extension, their households, tend to adopt other consumer technologies earlier th...</description>
            <author>IDC</author>
            <pubDate>Thu, 01 Jan 1970 00:00:00</pubDate>
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            <title>Device Software Optimization Modernizes Complex Embedded Development Practices</title>
            <link>http://www.mindbranch.com/products/R388-0618.html</link>
            <description>The vast majority of software operating systems are not in PCs, but in myriad embedded devices-the logic-laden 'brains' that power and control products-from military and aerospace navigation systems to home appliances and industrial robots to portable MP3 players. The fast-growing global need for these complex and increasingly connected devices strains companies that haven't done software development before.</description>
            <author>The Yankee Group</author>
            <pubDate>Thu, 01 Jan 1970 00:00:00</pubDate>
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        <item>
            <title>Online Music: Downloads, Streaming, Radio, Mobile</title>
            <link>http://www.researchandmarkets.com//reportinfo.asp?cat_id=0&amp;report_id=302971&amp;q=test</link>
            <description></description>
            <author>eMarketer</author>
            <pubDate>Thu, 01 Jan 1970 00:00:00</pubDate>
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            <title>iBroadcast Stream Report</title>
            <link>http://www.mindbranch.com/products/R678-0008.html</link>
            <description>A monthly research service that tracks  audio  and video  streaming  online by site, network, aggregator, channel and service. Research also includes in-depth audience, market share, broadband and narrowband  streaming  media consumption patterns, streams served by CDN.</description>
            <author>AccuStream iMedia Research</author>
            <pubDate>Thu, 01 Jan 1970 00:00:00</pubDate>
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            <title>Plunkett's Wireless, Wi-Fi, RFID &amp; Cellular Industry Almanac</title>
            <link>http://www.mindbranch.com/products/R207-0061.html</link>
            <description>The cell phone is the fastest-selling consumer electronic in the world. On a global basis, over 700 million cellular telephones will be sold in 2005 alone. More camera-equipped cell phones are sold each year than stand alone digital cameras. More MP3 player equipped cell phones are sold than stand alone MP3 players. Rapid development of new technologies is leading to ever more versatile, multipurpose mobile devices, including Internet-enabled cell phones and PDAs.</description>
            <author>Plunkett Research</author>
            <pubDate>Thu, 01 Jan 1970 00:00:00</pubDate>
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        <item>
            <title>Media  Adapters: Bridging the Gap Between PC and Legacy CE</title>
            <link>http://www.mindbranch.com/products/R97-2014.html</link>
            <description>Still in their infancy,  media  adapters have largely been the territory of the early adopter, tech-savvy, power computer user. This group initially led the digital  media  revolution, pushing the envelope by distributing music and video over the Internet, essentially forcing the entertainment industry to deal with all forms of digital entertainment.</description>
            <author>In-Stat</author>
            <pubDate>Thu, 01 Jan 1970 00:00:00</pubDate>
        </item>
        <item>
            <title>Global - Services - Online Music</title>
            <link>http://www.researchandmarkets.com//reportinfo.asp?cat_id=0&amp;report_id=303646&amp;q=testonline music&amp;p=1</link>
            <description></description>
            <author>Paul Budde Communication Pty Ltd.</author>
            <pubDate>Thu, 01 Jan 1970 00:00:00</pubDate>
        </item>
        <item>
            <title>Online Music: Downloads, Streaming, Radio, Mobile</title>
            <link>http://www.researchandmarkets.com//reportinfo.asp?cat_id=0&amp;report_id=302971&amp;q=testonline music&amp;p=1</link>
            <description></description>
            <author>eMarketer</author>
            <pubDate>Thu, 01 Jan 1970 00:00:00</pubDate>
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        <item>
            <title>Global - Services - Online Music</title>
            <link>http://www.researchandmarkets.com//reportinfo.asp?cat_id=0&amp;report_id=303646&amp;q=testfile sharing&amp;p=1</link>
            <description></description>
            <author>Paul Budde Communication Pty Ltd.</author>
            <pubDate>Thu, 01 Jan 1970 00:00:00</pubDate>
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            <title>Streaming Video  Avails 2000 - 2005: Inventory History and Growth by Site</title>
            <link>http://www.mindbranch.com/products/R678-0001.html</link>
            <description>A site-by-site historical to present day listing and analysis of streaming sites (including Internet music radio) with  streaming video  advertising. The report examines the historical avail formats, placement, CPMs, growth rates in streams, and more. An essential tool for advertisers, agencies, rep firms and content publishers who monetize streams with  streaming video  advertising.</description>
            <author>AccuStream iMedia Research</author>
            <pubDate>Thu, 01 Jan 1970 00:00:00</pubDate>
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        <item>
            <title>Streaming Media  2004 - 2007: Market Development and User Data Analysis</title>
            <link>http://www.mindbranch.com/products/R678-0005.html</link>
            <description>Streaming Media  (Internet Radio and video) exhibited strong growth in 2004, with both Internet-only and major offline brands capturing share in this growing on-demand broadcast segment. This report looks at usage data by site, network, channel, aggregator and combines that with in-depth historical usage data to provide accurate forecast and trend analysis across multiple content categories, including film, music, TV, general entertainment, sports and news.</description>
            <author>AccuStream iMedia Research</author>
            <pubDate>Thu, 01 Jan 1970 00:00:00</pubDate>
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            <title>Podcasting as an Extension of Portable Digital Media - Fact, Fiction, and Opportunity</title>
            <link>http://www.mindbranch.com/products/R662-0012.html</link>
            <description>Podcasting is the newest rage in media delivery. While at the moment the podcasting market is too immature to identify clear product market segments and create profitable podcasting-specific products and services, it holds valuable applications for existing media businesses of all kinds.</description>
            <author>The Diffusion Group (TDG Research)</author>
            <pubDate>Thu, 01 Jan 1970 00:00:00</pubDate>
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        <item>
            <title>Digital Rights Management: Strategies for Rich Media Content</title>
            <link>http://www.researchandmarkets.com//reportinfo.asp?cat_id=0&amp;report_id=298287&amp;q=music AND Internet&amp;p=3</link>
            <description>Digital content delivery, content protection, intellectual property rights and distribution management, and a secure, attractive transaction mechanism are the main challenges in today's digital market. &lt;BR&gt;&lt;BR&gt;The music industry has been the highest-profile talking point of the digital debate, partly because the visible parts of the business model select, pay for, and download three or four-minute pop songs appear to be so simple. Along with SMS (Short Message Service) , MMS (Multimedia Messaging Service) and email, it is the proverbial killer application, but it is one that has shaken an industry to its core. Not only do the Internet and other interconnected information networks provide unprecedented means to access and share content beyond geographical boundaries and time constraints, they also provide an unprecedented means to discuss it and to share information about what is going on.&lt;BR&gt;&lt;BR&gt;This briefing document brings together the essential elements of the digital rights debate providing a balanced review and analysis for players operating in the sector. &lt;BR&gt;&lt;BR&gt;About the Author&lt;BR&gt;Chris Middleton is a widely respected journalist, author, and editor specializing in digital media, intellectual property, and technology. Formerly the editor of the UK's most successful business-to-business technology monthly, Computer Business Review, and formerly deputy editor of the UK's Computing newspaper, Chris has written for a number of national and international publications, including The Guardian newspaper, and the BBC's Tomorrow's World, together with dozens of business magazines. He is the author of the illustrated book The Complete Guide to Digital Audio (A Comprehensive Introduction to Digital Music-Making and Sound), published worldwide in 2004 to extremely positive reviews, and has edited, co-written, or contributed to over 20 books on the digital arts, published by companies such as Dorling Kindersley, Mitchell Beazley, Cassell Illustrated, Watson Guptill, and Amphoto Books. He lives and works in Brighton, UK, where he also writes and produces music for films and videos.&lt;BR&gt;&lt;BR&gt; &lt;br&gt;    &lt;br&gt;&lt;br&gt;</description>
            <author>Juniper Research</author>
            <pubDate>Thu, 01 Jan 1970 00:00:00</pubDate>
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            <title>Enterprise Streaming Media Market Opportunities, Strategies, and Forecasts, 2004 to 2011</title>
            <link>http://www.researchandmarkets.com//reportinfo.asp?cat_id=0&amp;report_id=305235&amp;q=music AND Internet&amp;p=3</link>
            <description>Digital media services and software are central to streaming media enterprise marketing and sales efforts. Streaming media is central to all aspects of Internet channel presentation.&lt;BR&gt;&lt;BR&gt;Enterprises use streaming media systems to find, play, purchase and manage free and premium digital content, including music, video and games as background used for advertising.&lt;BR&gt;&lt;BR&gt;The main players are Real Networks, Microsoft, and Cisco System, with Real leading the market at 63%. Real's leading products are in digital music, games, and video, and with the present domination of music and video in the streaming media market, this puts them in the leading position.&lt;BR&gt;&lt;BR&gt;Microsoft is able to have a strong position in the market because they distribute their streaming media server, player, tools and digital rights management products by bundling them with the Windows operating systems at no additional cost. One in four enterprises are using some aspect of Microsoft streaming media.&lt;BR&gt;&lt;BR&gt;Cisco's ECDN solution, the Cisco Application and Content Networking (ACN) System, allows organizations of all sizes to extend e-business applications to the branch. Because Cisco is not involved in the music and video side of streaming media, they are behind Real and Microsoft. However, their involvement with the business aspects still gives them a leading position in the market.&lt;BR&gt;&lt;BR&gt;Music and video dominate the market. And while the business side of streaming media begins to catch up to music and video, these segments will still grow due to their popularity.&lt;BR&gt;&lt;BR&gt;The market forecast for the global enterprise streaming media. Starting at $65.7 million, the market will reach nearly $300 million by 2011. This growth will be fueled by the continuing strength of the music and video aspect of streaming media, as well as the growth of the business aspect with enterprise conferencing, enterprise training, and enterprise channel internet. &lt;BR&gt;&lt;BR&gt;Check out these key topics&lt;BR&gt;&lt;BR&gt;- Enterprise Streaming Media Market Shares&lt;BR&gt;- Enterprise Streaming Media Market Forecasts&lt;BR&gt;- Enterprise Streaming Media Driving Forces&lt;BR&gt;- Streaming Media Enterprise Market Outlook&lt;BR&gt;- Broadband Communications&lt;BR&gt;- Operating System Focus On Media Delivery&lt;BR&gt;- Media Hosting&lt;BR&gt;- Channel Streaming Media Model&lt;BR&gt;- Streaming Media in Telecom Networks&lt;BR&gt;- What Is Streaming Media?&lt;BR&gt;- Protecting the Copyrights of Movies and Music&lt;BR&gt;- Distribution&lt;BR&gt;- Electronic Commerce and Subscription Services&lt;BR&gt;- Internet Access Devices Enhance the Value of the Channel&lt;BR&gt;- Media Streaming Enterprise Market Categories&lt;BR&gt; &lt;br&gt;    &lt;br&gt;&lt;br&gt;</description>
            <author>WinterGreen Research</author>
            <pubDate>Thu, 01 Jan 1970 00:00:00</pubDate>
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        <item>
            <title>Broadband Content Market 2005</title>
            <link>http://www.researchandmarkets.com//reportinfo.asp?cat_id=0&amp;report_id=304889&amp;q=music AND Internet&amp;p=4</link>
            <description>The target fields of this report are Internet contents(move, music, etc.) distribution service &lt;BR&gt;&lt;BR&gt;The research targets of this report are Telecommunication companies, broadcasting companies, ISP (internet service provider), CDN (contents distribution network) companies, record companies, mobile contents providors, animation film production companies &lt;BR&gt;&lt;BR&gt;RESEARCH CONTENTS: &lt;BR&gt;Overviews of broadband contents distribution industry: (Trends of the broadband contents market by industry related) &lt;BR&gt;Telecommunication: (Penetration of telecommunication services such as internet and mobile phone) &lt;BR&gt;Device market (such as TV monitors, VCRs, PCs, mobile phones, etc) &lt;BR&gt;Motion picture industry &lt;BR&gt;Rental business market &lt;BR&gt;Music business market &lt;BR&gt;Braodband portal sites &lt;BR&gt;Contents aggregation services &lt;BR&gt;Fusion of broadcasting and telecommunication &lt;BR&gt;Broadcasting industry's approach to contents distribution &lt;BR&gt;Infomration and communication industry's approach to broadcasting &lt;BR&gt;Prospects of broadcasting contents distribution on broadband networks &lt;BR&gt;Potential and problems in development of new cellular phones equipped with digital terrestrial tuner &lt;BR&gt;Opportunities and challenges in contents distribution with the start of digital terrestrial broadcasting &lt;BR&gt;Internet consumer survey on the broadband contents services &lt;BR&gt;Consumer survey on music distribution services &lt;BR&gt;Consumer survey on utilization of motion picture distribution &lt;BR&gt;*Survey questionnair &lt;BR&gt; &lt;BR&gt;This report is only available in japanese. &lt;br&gt;    &lt;br&gt;&lt;br&gt;</description>
            <author>Yano Research Institute Ltd.</author>
            <pubDate>Thu, 01 Jan 1970 00:00:00</pubDate>
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            <title>Mobile Sports and Infotainment Content</title>
            <link>http://www.researchandmarkets.com//reportinfo.asp?cat_id=0&amp;report_id=245768&amp;q=P2P&amp;p=3</link>
            <description>Mobile users are increasingly becoming reliant on their mobile phones as their primary communications medium, and almost always carry their handsets with them. This growing dependence on the mobile device is gradually positioning it as the key repository for other core services. &lt;BR&gt;&lt;BR&gt;Information services, in the form of news, travel, weather, sports updates etc, are becoming an essential, 'must-have' for many users. This is in line with other platforms where instant access and availability has become the norm - 24 hour news channels and always-on broadband internet services. &lt;BR&gt;&lt;BR&gt;The second edition provides an up-to-date analysis and forecast of the growing opportunity and examines how the 'best in class' are positioning themselves as services of preference&lt;BR&gt;&lt;BR&gt;This thoroughly revised second edition provides a detailed and comprehensive analysis of the evolving mobile sports and infotainment opportunity. Our market size estimates and forward projections have been completely updated, providing the very latest data available on this segment. The report has been extensively researched and provides a unique reference source for those requiring insight into where and how the sector is evolving.&lt;BR&gt;&lt;BR&gt;Coverage:&lt;BR&gt;&lt;BR&gt;Market Forecasts-2004-2009 by region - Covering mobile&lt;BR&gt;sports &amp; infotainment subscribers/users, pricing, revenues &amp; ARPU.&lt;BR&gt;&lt;BR&gt;Business Opportunities- Identifies where the opportunities lie for service and content providers across the supply chain.&lt;BR&gt;&lt;BR&gt;Technologies, Standards &amp; Regulations- Analyses and&lt;BR&gt;reviews the main challenges and developments.&lt;BR&gt;&lt;BR&gt;Key Benefits:&lt;BR&gt;&lt;BR&gt;- Unique source of research, analysis and mobile sports &amp; infotainment data.&lt;BR&gt;- Pragmatic analysis of the emerging opportunities available to players and investors.&lt;BR&gt;- Insights from interviews with the leaders and innovators in Mobile sports and infotainment services.&lt;BR&gt;- Intelligently written and designed for strategic and business planning.&lt;BR&gt;&lt;BR&gt;Key findings of the report:&lt;BR&gt;&lt;BR&gt;- Projections, Sector focus.&lt;BR&gt;- The Opportunity&lt;BR&gt;- What mobile brings to music,&lt;BR&gt;- Mobile Penetration, Technology,&lt;BR&gt;- Types of services, sports services,&lt;BR&gt;- Infotainment services&lt;BR&gt;- How much is mobile sports and&lt;BR&gt;- Infotainment worth?&lt;BR&gt;- The hurdles.&lt;BR&gt;&lt;BR&gt;&lt;BR&gt;Innovative Players in Mobile Sports &amp; Infotainment-Identifies and reviews who is setting the pace and where the deals are being made.&lt;BR&gt;&lt;BR&gt;Strategic Issues- Assesses the main strategic considerations when implementing a mobile sports &amp; infotainment service. &lt;br&gt;    &lt;br&gt;&lt;br&gt;</description>
            <author>Juniper Research</author>
            <pubDate>Thu, 01 Jan 1970 00:00:00</pubDate>
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            <title>Online Music: Downloads, Streaming, Radio, Mobile</title>
            <link>http://www.researchandmarkets.com//reportinfo.asp?cat_id=0&amp;report_id=302971&amp;q=test</link>
            <description></description>
            <author>eMarketer</author>
            <pubDate>Thu, 01 Jan 1970 00:00:00</pubDate>
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            <title>Mobile Music: Full-Track Downloads - Forecasts, Services, Devices and Business Models</title>
            <link>http://www.researchandmarkets.com//reportinfo.asp?cat_id=0&amp;report_id=306458&amp;q=iTunes&amp;p=1</link>
            <description>With global interest in full-track mobile downloads having reached fever pitch, this report comes at the perfect time.&lt;BR&gt;&lt;BR&gt;As the first of its kind to be produced anywhere in the world, this touchstone report is set to become a standard reference for those working in the digital and mobile music arena. &lt;BR&gt;&lt;BR&gt;The report offers the most in-depth and comprehensive analysis of this market yet attempted. For the first time you can see the whole picture: download services and music devices, mobile and PC aspects, end-user testing and business strategy - all backed up by comprehensive market forecasts from 2005 to 2010.&lt;BR&gt;&lt;BR&gt;This 220-page report includes 24 pages of detailed country forecasts, over 80 figures, diagrams and tables and over 200 clear photographs illustrating the full-track download user experience.&lt;BR&gt;&lt;BR&gt;The much-anticipated Motorola ROKR with iTunes is also included with full performance and operational details plus business analysis.&lt;BR&gt;&lt;BR&gt;Major topics covered include:&lt;BR&gt;&lt;BR&gt;MARKET FORECASTS&lt;BR&gt;&lt;BR&gt;Presented as 24 pages of tables and charts, the market forecasts provide a wealth of information on Europe's top-12 music markets and represent the culmination of a truly monumental modelling exercise. Individual country and pan-European forecasts covering 2005 to 2010 are provided for:&lt;BR&gt;&lt;BR&gt;- Full-track mobile downloads; &lt;BR&gt;- Ringtones, including real music ringtones;&lt;BR&gt;- Music phones;&lt;BR&gt;- Digital music;&lt;BR&gt;- Optical disc: CD, DVD Music Video.&lt;BR&gt;&lt;BR&gt;Together, these forecasts provide the reader with a complete picture not only of the value of the full-track download market but also how this market will develop in parallel with the other segments of the recorded music market. In addition, detailed explanations are provided of the forecasting methodology for all these segments.&lt;BR&gt;&lt;BR&gt;FULL-TRACK DOWNLOAD SERVICE TESTS&lt;BR&gt;&lt;BR&gt;The report contains 50 pages of detailed end-user testing of all five 2.5G and 3G full-track mobile download services which are currently operating in the UK. &lt;BR&gt;&lt;BR&gt;By including over 200 clear, colour photographs of 5 different mobile phone displays together with detailed explanations, you will be able to see precisely how the user experiences the current services. In minutes, you will understand what the good points are and where improvements are needed. &lt;BR&gt;&lt;BR&gt;We cover all the main features and capabilities demanded by today's digital music user, including integration with a PC and DRM. This section also offers a round-up of some of the most significant developments from around the world.&lt;BR&gt;&lt;BR&gt;We also present a clear roadmap that identifies what needs to be done to convert today's first-generation services into offerings that will be compelling to a mass market.&lt;BR&gt;&lt;BR&gt;MUSIC PHONES AND DEVICES &lt;BR&gt;&lt;BR&gt;We review some of the very latest music phones, some of which are not yet available, and present a clear analysis of the most contentious issue in the device area today: will music phones replace dedicated players? This report provides the answer. &lt;BR&gt;&lt;BR&gt;In addition, we have used a novel approach to segment all 3G music phones into 5 different types. Each segment is defined in terms of music phone features and the performance of any associated full-track download service. You can also see how the value of the full-track mobile download market will be shared between the different types of music phone. &lt;BR&gt;&lt;BR&gt;EMERGING BUSINESS MODELS &lt;BR&gt;&lt;BR&gt;For the first time, the very latest trends and announcements are explained within a comprehensive 5-point business model framework which encompasses all the latest announcements that will help you pinpoint your own opportunities and threats.&lt;BR&gt;&lt;BR&gt;Supported by detailed explanations along with many 'how to' examples, we describe many product concepts and new business models that do not yet exist but which are an implicit part of the market forecast. &lt;BR&gt;&lt;BR&gt;TARGET AUDIENCE&lt;BR&gt;&lt;BR&gt;This report contains essential information for professionals who are involved in the full-track download market and might be working on business planning, market forecasting, product development, content development or strategy. Target sectors are:&lt;BR&gt;&lt;BR&gt;- Mobile operators and MVNOs;&lt;BR&gt;- Mobile handset vendors;&lt;BR&gt;- Music device vendors;&lt;BR&gt;- Online music brands;&lt;BR&gt;- Record labels;&lt;BR&gt;- Music retailers;&lt;BR&gt;- Mobile solutions companies and platform providers.&lt;BR&gt;&lt;BR&gt;WHY SHOULD I BUY THIS REPORT?&lt;BR&gt;&lt;BR&gt;You should buy this report because of its comprehensive, unique nature and high quality. For the very first time, this report gives you all the facts, analysis and forecasts you need in one integrated, document. &lt;BR&gt;&lt;BR&gt;We cover all the bases, provide a lot of new information and explode several popular misconceptions. Plus, in addition, you will find plenty of fresh thinking that will stretch your mind and allow you to better optimise your own product or market strategy. &lt;BR&gt; &lt;br&gt;    &lt;br&gt;&lt;br&gt;</description>
            <author>Generator Solutions Ltd.</author>
            <pubDate>Thu, 01 Jan 1970 00:00:00</pubDate>
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            <title>Global - Services - Online Music</title>
            <link>http://www.researchandmarkets.com//reportinfo.asp?cat_id=0&amp;report_id=303646&amp;q=music AND Internet&amp;p=1</link>
            <description>Music will always be popular, and the ability to access it online has also proved to be extremely popular. The ease of sharing files on the Internet, and recent advances in file formatting have led to the proliferation of music piracy. This has caused great concern to the music industry which sees the rapid deterioration of its revenues from both sales and royalties, as evidenced by the Napster problems. This report discusses the latest developments in the online music industry, and the question of piracy.&lt;BR&gt; &lt;br&gt;    &lt;br&gt;&lt;br&gt;</description>
            <author>Paul Budde Communication Pty Ltd.</author>
            <pubDate>Thu, 01 Jan 1970 00:00:00</pubDate>
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        <item>
            <title>Plunkett's Wireless, Wi-Fi, RFID &amp; Cellular Industry Almanac</title>
            <link>http://www.mindbranch.com/products/R207-0061.html</link>
            <description>The cell phone is the fastest-selling consumer electronic in the world. On a global basis, over 700 million cellular telephones will be sold in 2005 alone. More camera-equipped cell phones are sold each year than stand alone digital cameras. More MP3 player equipped cell phones are sold than stand alone MP3 players. Rapid development of new technologies is leading to ever more versatile, multipurpose mobile devices, including Internet-enabled cell phones and PDAs.</description>
            <author>Plunkett Research</author>
            <pubDate>Thu, 01 Jan 1970 00:00:00</pubDate>
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            <title>Digital Music: Pay Downloading and Digital Music: The Portable  MP3  Market</title>
            <link>http://www.mindbranch.com/products/R659-3.html</link>
            <description>&lt;B&gt;Digital Music: Pay Downloading&lt;/B&gt;&lt;BR&gt;&lt;BR&gt; RS Consulting conducted over 4,000 interviews investigating the state of the digital music market. 'Digital Music: Pay Downloading' summarises the findings with regard to the booming pay-download market ...</description>
            <author>RS Consulting Ltd.</author>
            <pubDate>Thu, 01 Jan 1970 00:00:00</pubDate>
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            <title>Untethered Fun: WLAN in Consumer Electronics Consumer Survey</title>
            <link>http://www.mindbranch.com/products/R97-2078.html</link>
            <description>Wi-Fi has traditionally been used as a wireless connectivity technology in residential and business networks.  Increasingly, however, semiconductor vendors and consumer electronic equipment manufacturers are planning to use Wi-Fi as a means for consumer electronics connectivity.  Vendors are targeting Wi-Fi for use with a range of consumer electronics device segments, including printers, game consoles, digital TVs, DVD recorders and players, set-top boxes, PVRs, handheld game devices, MP3 players, digital still cameras and camcorders, PDAs, and mobile handsets.  This report presents the results and analysis of a survey of 640 consumers residing in the US, conducted in June 2005.  The survey examined consumers' knowledge of, and attitudes and actions regarding Wi-Fi as a home networking technology in general, and as a means for wirelessly connecting consumer electronics devices in particular.  This report will be particularly useful to product managers and marketing directors in Wi-Fi and consumer electronics equipment and semiconductor vendor companies, financial analysts covering the Wi-Fi and consumer electronics equipment and semiconductor markets, and consultants advising clients in the Wi-Fi and consumer electronics equipment and semiconductor markets.&lt;P&gt;</description>
            <author>In-Stat</author>
            <pubDate>Thu, 01 Jan 1970 00:00:00</pubDate>
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            <title>Warning: Early-Adopters Have Lukewarm Response to Multimedia Handsets</title>
            <link>http://www.mindbranch.com/products/R97-1977.html</link>
            <description>The cellular phone industry's hype machine has been in high gear over innovative music- and TV-centric devices and services.  But hold on, a new In-Stat report shows that some early-adopters are less than enthused.&lt;BR&gt;&lt;BR&gt; The report, titled &quot;Warning: Early-Adopters Have Lukewarm Response to Multimedia Handsets,&quot; finds fewer than 9% of respondents were very or extremely interested in buying a cell phone capable of playing MP3 or other music files.&lt;BR&gt;&lt;BR&gt; In addition, this primary research shows what end-users think about:    TV on cell phones    Storage capacity for music and video files    Payment schemes    Video content preferences   In addition, the report includes worldwide shipment forecasts, discussion of some of the latest handsets, and details on the looming battle between DVB-H proponents and Qualcomm's MediaFLO.&lt;BR&gt;&lt;BR&gt; If your work touches multimedia and cell phones, this new report is for you.  It has the information you need to stay ahead of competitors.&lt;P&gt;</description>
            <author>In-Stat</author>
            <pubDate>Thu, 01 Jan 1970 00:00:00</pubDate>
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            <title>Flash Memory and Other Removable Data Storage in the United States</title>
            <link>http://www.researchandmarkets.com//reportinfo.asp?cat_id=0&amp;report_id=305393&amp;q=audio AND online&amp;p=4</link>
            <description>&lt;BR&gt;Flash media and other removable data storage products continue to grow alongside technological innovations in the media and an increasing consumer demand for data capacity. Flash media and removable storage products have been quickly adopted because the technology represents a giant technological step forward over predecessors like hard drives, CDs and floppy disks. The portability of these devices is also a benefit, particularly as flash media contain no moving parts. With unit volumes growing, flash media is becoming increasingly inexpensive, and offers the fast read/write capabilities of a hard drive under the USB 2.0 technology--a standard on PCs in 2005. &lt;BR&gt;&lt;BR&gt;Flash memory, furthermore, has partially grow in tandem with--and has partially enabled--the introduction of popular consumer products such as digital cameras, portable music (MP3) players, mobile handsets, video games, PDAs, further driving sales of the technology. Fueled by new enhancements and innovations, these and other new consumer products are expected to enjoy continued robust growth through 2010, creating additional demand for flash and other removable storage media.&lt;BR&gt;&lt;BR&gt;As flash media and other removable storage media can be used interchangeably, the growth of the flash media market has an obvious impact on other technologies such as writeable CD and DVD technology.&lt;BR&gt;&lt;BR&gt;The flash market is composed of a number of different types of products, including:&lt;BR&gt;&lt;BR&gt;USB Drives: Durable, lightweight, and relatively inexpensive, USB drives allow consumers to store data and transfer information between computers at different locations using the computers built in USB port.&lt;BR&gt;&lt;BR&gt;Compact Flash Cards: About the size of a matchbook and weighing half an ounce, compact flash Cards are used to store data from digital cameras, digital music players, desktop computers, handheld PCs, personal communicators, handheld PCs, digital voice recorders, and photo printers. &lt;BR&gt;&lt;BR&gt;Memory Stick: Created by Sony licensed to a select group of consumer electronics manufacturers, the proprietary platform is used to store and transfer data among compatible products, including digital cameras, mobile phones, music players, and notebook computers. Memory Stick technology has been licensed by Sony to Aiwa, Kenwood, Pioneer, Sharp, and Sanyo.&lt;BR&gt;&lt;BR&gt;Micro Hard Drives: Ultra-small hard drives used in digital cameras, notebook PCs, digital media players, pocket PCs and other portable devices. &lt;BR&gt;&lt;BR&gt;MultiMedia Cards: About the size of a postage stamp, MultiMedia memory is an small, high storage solution used with MP3 music players, digital video devices, cellular phones, and global positioning systems. The technology was created by SanDisk Corporation and Siemens AG/Infineon Technologies.&lt;BR&gt;&lt;BR&gt;Secure Digital Cards: Developed by Matsushita, SanDisk, and Toshiba, the Secure Digital card enables portable storage between and for car navigation systems, cellular phones, PDAs, smartphones, digital cameras, music players, camcorders, and personal computers. It features a high data transfer rate, low battery consumption, and is about the size of a postage stamp. The technology also supports encryption capabilities for protected content to ensure secure distribution of copyrighted material, such as digital music, video, and financial transactions.&lt;BR&gt;&lt;BR&gt;SmartMedia Cards: About half the size of a business card, the technology provides users with fast read/write speeds, SmartMedia cards are high-performance devices and are typically used in camcorders, voice recorders, PCs, PDAs, MP3 players, and digital cameras. &lt;BR&gt;&lt;BR&gt;The content in this report also discusses the host technology for the removable media, such as digital cameras, PDAs, and other devices in order to provide a complete perspective on how the technology is used. However, these devices are not included in market size data or forecast estimates.&lt;BR&gt;&lt;BR&gt;Coverage of other media formats, such as DVD, CD and external hard drive technology are included in this report, but are not the focus, as the analysis incorporates these devices as they are relevant to understanding consumer uptake of flash media devices. &lt;br&gt;    &lt;br&gt;&lt;br&gt;</description>
            <author>Mintel</author>
            <pubDate>Thu, 01 Jan 1970 00:00:00</pubDate>
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            <title>Digital Rights Management - conditions for success</title>
            <link>http://www.researchandmarkets.com//reportinfo.asp?cat_id=0&amp;report_id=306078&amp;q=MP3&amp;p=2</link>
            <description>Protecting the rights to intellectual property and digital content, whether distributed via a physical (CD, DVD) or virtual medium (telecommunications and distribution networks) lies at the heart of a battle whose outcome will have implications for all players.&lt;BR&gt;&lt;BR&gt;Digital distribution and protection against unauthorized copying&lt;BR&gt;&lt;BR&gt;- Usages have moved into the digital era: copying, transferring, recording, handling, exchanging etc. &lt;BR&gt;- Are digital breaches that enable unrestricted content handling being eradicated? &lt;BR&gt;- Is digital rights management a condition for the equitable development of the virtual content distribution market? &lt;BR&gt;- Technical protection measures versus the right to private copying, or how to protect rights holders and consumers? &lt;BR&gt;&lt;BR&gt;DRM offerings&lt;BR&gt;&lt;BR&gt;- DRM market confronted by very diverse players strategies. &lt;BR&gt;- Will IT and consumer electronics players continue to pursue a strategy conflicting with rights holders interests? &lt;BR&gt;- DRM interoperability, a difficult target to achieve for some, a reality for the world of mobile telecommunications &lt;BR&gt;&lt;BR&gt;Virtual distribution: challenges and opportunities&lt;BR&gt;&lt;BR&gt;- The music sector, peer-to-peers first victim, is now a pioneer in virtual content distribution. &lt;BR&gt;- Ensuring effective content protection, a precondition to deploying virtual film distribution offerings. &lt;BR&gt;&lt;BR&gt;Towards the co-existence of multiple models?&lt;BR&gt;&lt;BR&gt;- The horizontal CD/DVD model combined with protection measures against copying. &lt;BR&gt;- A vertical model related to pay television, video and music. &lt;BR&gt;- The future of the MP3 model and of DIVX to some degree. &lt;BR&gt;- Is a horizontal model linked to mobile telephony emerging?&lt;BR&gt; &lt;br&gt;    &lt;br&gt;&lt;br&gt;</description>
            <author>IDATE</author>
            <pubDate>Thu, 01 Jan 1970 00:00:00</pubDate>
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            <title>Skype Looks Set to Become Intercom of the Internet</title>
            <link>http://www.bitpipe.com/data/document.do?res_id=1126806352_761&amp;type=lg</link>
            <description>In a week when Oracle acquired Siebel for US$5.8 billion, the announcement that eBay Inc. is to splash-out US$2.6 billion for the disruptive Internet telephony company, Skype Technologies SA, looks set to be the more important deal of the two. &lt;p/&gt;Having already disrupted the music industry with their infamous P2P file sharing software KaZaA, Niklas Zennstr?m and Janus Friis set out in 2002 to do the same to the telecommunications industry. Skype has acquired over 50 million registered users since it appeared on the scene in 2002, and with over 3 million users on-line at any given time, Skype is fast becoming the intercom of the Internet. &lt;p/&gt; &lt;i&gt;FREE Registration required.&lt;/i&gt;</description>
            <author>Butler Group</author>
            <pubDate>Thu, 01 Jan 1970 00:00:00</pubDate>
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            <title>Mobile Phones in the United States</title>
            <link>http://www.researchandmarkets.com//reportinfo.asp?cat_id=0&amp;report_id=305392&amp;q=streaming AND audio&amp;p=3</link>
            <description>&lt;BR&gt;The mobile phone service and handset market has been characterized by brisk growth through 2004, with sales increasing by nearly two and a half times over the previous five years. Combined handset and wireless service revenues reached $112.5 billion in 2004, up from $46.2 billion in 1999. &lt;BR&gt;&lt;BR&gt;As sales have climbed, so have the number of wireless subscribers, jumping from 86 million in 1999 to 182 million in 2004. This growth is attributed to the continuously expanding consumer adoption of cellular technologies, making cellular handsets nearly ubiquitous in the U.S. in 2005. Other factors include the organic growth of the U.S. population, attractive service plans that provide more minutes at lower prices, and an increasingly mobile society. Also, incidence of family plans is certainly on the rise, which has driven both handset sales and carrier revenues. &lt;BR&gt;&lt;BR&gt;The introduction of 3G wireless service, as well as the increasing availability and affordability of feature-rich phones, looks likely to drive sales in the coming years. Wireless providers are hoping that the launch of 3G networks, with faster data transmission rates, will drive demand for services such as streaming audio and video. Text and photo messaging are still on the rise. Wireless providers expect the extra charges for data services to help recoup the network infrastructure upgrade costs.&lt;BR&gt;&lt;BR&gt;The primary focus of this report is on cellular telephones and digital personal communications systems (PCS). Excluded from this report are pagers, specialized mobile radio services, two-way radios (like walkie-talkies and CB radios--except Nextel Direct Connect, which is included within the scope of this report), satellite phones, and fixed wireless services, unless otherwise specified. However, some walkie-talkie features that are offered by traditional cell phone providers are covered in this report, such as those provided by Motorola mobile phones on the Nextel network, for example. &lt;br&gt;    &lt;br&gt;&lt;br&gt;</description>
            <author>Mintel</author>
            <pubDate>Thu, 01 Jan 1970 00:00:00</pubDate>
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            <title>Mobile VAS--Focus Report on Mobile Streaming Media 2005</title>
            <link>http://www.researchandmarkets.com//reportinfo.asp?cat_id=0&amp;report_id=306692&amp;q=media gateway controller&amp;p=1</link>
            <description>This report has been compiled using insight from years of experience in the mobile telecommunication market and is supported by lots of interviews and data collected from experts. This in-depth analysis comes from a full understanding of the streaming media market for mobile devices. With a good grasp on the current industrial conditions, the author examines various technologies and gives helpful insights into the trends that make the opportunities of the future.&lt;BR&gt;&lt;BR&gt;This article analyzes the future development trend of mobile streaming media in the following respects: &lt;BR&gt;- Analysis of the foreign service provider's development as it pertains to the mobile streaming media business&lt;BR&gt;- Analysis of the commercial potential for the mobile streaming media VAS market&lt;BR&gt;- Analysis of the macro-environment for mobile streaming media applications &lt;BR&gt;- Analysis of the future applications for mobile streaming media's typical VAS &lt;BR&gt;- Industry expectations for the development of mobile streaming media &lt;BR&gt;&lt;BR&gt;Our Findings&lt;BR&gt;&lt;BR&gt;- Entertainment will become the first fast-developing application in the mobile streaming media market. &lt;BR&gt;In 2004, the market value in China of musical mobile VAS reached 1.5 billion Yuan. Now, the industrial sectors of VAS related to music are well rooted in the second generation technologies, referred to as the 2.5G times. The streaming music market will become the first market to adapt a mobile streaming media application, and its value is expected to reach 1.6 billion Yuan by the end of 2008. &lt;BR&gt;&lt;BR&gt;- Advertising will become the first fast-developing industrial application for mobile streaming media... &lt;BR&gt;In 2004, the Chinese market value of Television advertising reached 51.1 billion Yuan. Internet advertising reached 2 billion. The market value of TV commercials will grow at a rate of 15% per year, with Internet advertising growing at 50% per year. The mobile streaming media advertising market will introduce the first fast-developing mobile streaming media industrial application, and its value will reach 0.2 billion Yuan by the end of 2008. &lt;BR&gt;&lt;BR&gt;- VAS service providers are in various stages of development&lt;BR&gt;The current mobile streaming media services are in different stages. Some segment markets have stepped into commercial use, such as the streaming video of traffic congestion. However, most services are still in trial mode. &lt;BR&gt;&lt;BR&gt;- The mobile streaming media industry has many factors to consider while it's being developed.&lt;BR&gt;In this report, we have selected different maturity measurements of the streaming media services that are closely related to daily lives. This report examines the industry from two perspectives. The first is from looking at the forces that are pushing change in the industry. The second is an analysis of the complexity of applications being created for the various platforms. &lt;BR&gt;&lt;BR&gt;- Policies related to segment markets are still important influence elements. &lt;BR&gt;The VAS providers are involved in traffic, advertising, education and other industries. The development of these industries, their policies, and the policies of government greatly affect the future of the market. &lt;BR&gt;&lt;BR&gt;- The mobile VAS market is dominated by the relentless control of Mobile Telecommunication Carriers&lt;BR&gt;&lt;BR&gt;Because the future of mobile VAS market is closely related to telecommunication carriers, they occupy the predominant positions in the mobile VAS industry. These carriers greatly affect users and devices, and strongly control the marketing and pricing of services. Their marketing policies and regulations will severely impact the Service Providers.&lt;BR&gt; &lt;BR&gt; &lt;br&gt;    &lt;br&gt;&lt;br&gt;</description>
            <author>Analysys International</author>
            <pubDate>Thu, 01 Jan 1970 00:00:00</pubDate>
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            <title>Online Music: Downloads, Streaming, Radio, Mobile</title>
            <link>http://www.researchandmarkets.com//reportinfo.asp?cat_id=0&amp;report_id=302971&amp;q=napster&amp;p=2</link>
            <description>The Online Music report analyzes the recent developments that are rocking the music business down to its foundations. &lt;BR&gt;&lt;BR&gt;From vinyl to CD, from CD to MP3, music listeners are once again changing the way they buy, store, share and listen to music. Few industries, over the last 20 years, have had to adapt so quickly and so frequently to technological change as the music industry, but the change that is beginning to occur in 2005, is perhaps the biggest transformation yet. &lt;BR&gt;&lt;BR&gt;Widespread broadband adoption combined with the digitization of music and the emergence of portable digital music players is fundamentally changing the music industry. While the Kazaas and the Groksters and eDonkeys of the world will continue to be the underground nemeses of copyright holders, legitimate online music services such as iTunes, Napster, Rhapsody and others are competing with P2P networks, and an increasing percentage of all music sales are being conducted online. &lt;BR&gt;&lt;BR&gt;A genuine online music sector is now emerging, and, as a result, the industry--and its many distribution channels--will never conduct business the same. &lt;BR&gt;&lt;BR&gt;See what the changes that are rocking the industry mean for your business, read the Online Music report today. &lt;BR&gt;&lt;BR&gt;Key questions the Online Music report addresses: &lt;BR&gt;&lt;BR&gt;What is the value of the online music sector? &lt;BR&gt;&lt;BR&gt;Where is it heading? &lt;BR&gt;&lt;BR&gt;Will digital downloads or subscription services be favored among Internet music users? &lt;BR&gt;&lt;BR&gt;What is the status of Internet radio, satellite radio and podcasting? &lt;BR&gt;&lt;BR&gt;Will the mobile phone eventually become the premier portable music device? &lt;BR&gt;&lt;BR&gt;And much more...&lt;BR&gt; &lt;br&gt;    &lt;br&gt;&lt;br&gt;</description>
            <author>eMarketer</author>
            <pubDate>Thu, 01 Jan 1970 00:00:00</pubDate>
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            <title>Ringtones: Past, Present and Future Volume 2</title>
            <link>http://www.researchandmarkets.com//reportinfo.asp?cat_id=0&amp;report_id=297486&amp;q=Peer to peer AND music&amp;p=1</link>
            <description>It is a time change for the ringtone industry. The replacement of polyphonic ringtones with real music ringtones amounts to far more than a format replacement cycle: because record labels have now arrived in the market, the very structure and operation of the ringtone industry is seeing dramatic change. &lt;BR&gt;&lt;BR&gt;Presented in two separate volumes, this report is focussed on identifying and analysing the key forces that will shape the new ringtone industry and define the winners and losers. &lt;BR&gt;&lt;BR&gt;Volume 2: Industry Analysis&lt;BR&gt;&lt;BR&gt;Two key themes to emerge from Volume 1 are strong, often divergent views and conflicting commercial interests. In addition, industry incumbents are being placed under unwelcome pressure as the value chain re-organises itself to accommodate the record labels, who are currently pairing off with mobile operators in a de-facto content-distribution alliance. In this report, Volume 2, these themes and others are analysed objectively to understand what the future holds for different business models and different companies. &lt;BR&gt;&lt;BR&gt;Because of the convergence trends under way in the mobile and online music arenas, Volume 2 also contains in-depth analysis of how real music ringtones relate to digital music: both formats will soon be appearing for sale alongside each other on a range of retail platforms, both fixed and mobile.&lt;BR&gt;&lt;BR&gt;Apart from providing a wealth of information and analysis of what is happening at the coal face, this report will allow you to easily identify which market and product strategies are aligned with the future direction of the market, and which are not.&lt;BR&gt;&lt;BR&gt;Note: Both volume 1 and volume 2 can be bought together.&lt;BR&gt; &lt;br&gt;    &lt;br&gt;&lt;br&gt;</description>
            <author>Generator Solutions Ltd.</author>
            <pubDate>Thu, 01 Jan 1970 00:00:00</pubDate>
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            <title>Networked Entertainment Devices Expected to Drive Distribution of Digital Content and Expand ...</title>
            <link>http://www.bitpipe.com/data/document.do?res_id=1127491697_968&amp;type=lg</link>
            <description>The market for multimedia home networks (home networks that contain A/V devices) is still in its infancy. While nearly 20% of U.S. households have a data home network, less than 5% currently have a multimedia network such as one with a television or stereo connected to the network. Nevertheless, several factors are laying the groundwork for sharing digital content in the future, including the growing penetration of devices such as digital cameras, camcorders, PVRs, and MP3 players, as well as lower-cost networking technologies being integrated into these same products. &lt;p/&gt;It is not yet clear exactly how the market will develop, but the scenario that appears to be emerging includes a central server and one or more devices delivering and receiving content from the server, such as a PC, stereo, or TV. The central server in the home can be the household PC or a dedicated media server/set-top box, with double- or triple-digit gigabytes of storage space that is specifically dedicated to storing and recording A/V content. PC vendors envision a PC as the central server in the home, while most other players believe that a consumer electronics device is the hub of the multimedia network.</description>
            <author>InfoTrends Research Group, Inc.</author>
            <pubDate>Thu, 01 Jan 1970 00:00:00</pubDate>
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            <title>Mobile Music: Full-Track Downloads - Forecasts, Services, Devices and Business Models</title>
            <link>http://www.researchandmarkets.com//reportinfo.asp?cat_id=0&amp;report_id=306458&amp;q=</link>
            <description>With global interest in full-track mobile downloads having reached fever pitch, this report comes at the perfect time.&lt;BR&gt;&lt;BR&gt;As the first of its kind to be produced anywhere in the world, this touchstone report is set to become a standard reference for those working in the digital and mobile music arena. &lt;BR&gt;&lt;BR&gt;The report offers the most in-depth and comprehensive analysis of this market yet attempted. For the first time you can see the whole picture: download services and music devices, mobile and PC aspects, end-user testing and business strategy - all backed up by comprehensive market forecasts from 2005 to 2010.&lt;BR&gt;&lt;BR&gt;This 220-page report includes 24 pages of detailed country forecasts, over 80 figures, diagrams and tables and over 200 clear photographs illustrating the full-track download user experience.&lt;BR&gt;&lt;BR&gt;The much-anticipated Motorola ROKR with iTunes is also included with full performance and operational details plus business analysis.&lt;BR&gt;&lt;BR&gt;Major topics covered include:&lt;BR&gt;&lt;BR&gt;MARKET FORECASTS&lt;BR&gt;&lt;BR&gt;Presented as 24 pages of tables and charts, the market forecasts provide a wealth of information on Europe's top-12 music markets and represent the culmination of a truly monumental modelling exercise. Individual country and pan-European forecasts covering 2005 to 2010 are provided for:&lt;BR&gt;&lt;BR&gt;- Full-track mobile downloads; &lt;BR&gt;- Ringtones, including real music ringtones;&lt;BR&gt;- Music phones;&lt;BR&gt;- Digital music;&lt;BR&gt;- Optical disc: CD, DVD Music Video.&lt;BR&gt;&lt;BR&gt;Together, these forecasts provide the reader with a complete picture not only of the value of the full-track download market but also how this market will develop in parallel with the other segments of the recorded music market. In addition, detailed explanations are provided of the forecasting methodology for all these segments.&lt;BR&gt;&lt;BR&gt;FULL-TRACK DOWNLOAD SERVICE TESTS&lt;BR&gt;&lt;BR&gt;The report contains 50 pages of detailed end-user testing of all five 2.5G and 3G full-track mobile download services which are currently operating in the UK. &lt;BR&gt;&lt;BR&gt;By including over 200 clear, colour photographs of 5 different mobile phone displays together with detailed explanations, you will be able to see precisely how the user experiences the current services. In minutes, you will understand what the good points are and where improvements are needed. &lt;BR&gt;&lt;BR&gt;We cover all the main features and capabilities demanded by today's digital music user, including integration with a PC and DRM. This section also offers a round-up of some of the most significant developments from around the world.&lt;BR&gt;&lt;BR&gt;We also present a clear roadmap that identifies what needs to be done to convert today's first-generation services into offerings that will be compelling to a mass market.&lt;BR&gt;&lt;BR&gt;MUSIC PHONES AND DEVICES &lt;BR&gt;&lt;BR&gt;We review some of the very latest music phones, some of which are not yet available, and present a clear analysis of the most contentious issue in the device area today: will music phones replace dedicated players? This report provides the answer. &lt;BR&gt;&lt;BR&gt;In addition, we have used a novel approach to segment all 3G music phones into 5 different types. Each segment is defined in terms of music phone features and the performance of any associated full-track download service. You can also see how the value of the full-track mobile download market will be shared between the different types of music phone. &lt;BR&gt;&lt;BR&gt;EMERGING BUSINESS MODELS &lt;BR&gt;&lt;BR&gt;For the first time, the very latest trends and announcements are explained within a comprehensive 5-point business model framework which encompasses all the latest announcements that will help you pinpoint your own opportunities and threats.&lt;BR&gt;&lt;BR&gt;Supported by detailed explanations along with many 'how to' examples, we describe many product concepts and new business models that do not yet exist but which are an implicit part of the market forecast. &lt;BR&gt;&lt;BR&gt;TARGET AUDIENCE&lt;BR&gt;&lt;BR&gt;This report contains essential information for professionals who are involved in the full-track download market and might be working on business planning, market forecasting, product development, content development or strategy. Target sectors are:&lt;BR&gt;&lt;BR&gt;- Mobile operators and MVNOs;&lt;BR&gt;- Mobile handset vendors;&lt;BR&gt;- Music device vendors;&lt;BR&gt;- Online music brands;&lt;BR&gt;- Record labels;&lt;BR&gt;- Music retailers;&lt;BR&gt;- Mobile solutions companies and platform providers.&lt;BR&gt;&lt;BR&gt;WHY SHOULD I BUY THIS REPORT?&lt;BR&gt;&lt;BR&gt;You should buy this report because of its comprehensive, unique nature and high quality. For the very first time, this report gives you all the facts, analysis and forecasts you need in one integrated, document. &lt;BR&gt;&lt;BR&gt;We cover all the bases, provide a lot of new information and explode several popular misconceptions. Plus, in addition, you will find plenty of fresh thinking that will stretch your mind and allow you to better optimise your own product or market strategy. &lt;BR&gt; &lt;br&gt;    &lt;br&gt;&lt;br&gt;</description>
            <author>Generator Solutions Ltd.</author>
            <pubDate>Thu, 01 Jan 1970 00:00:00</pubDate>
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            <title>Podcasting as an Extension of Portable Digital Media - Fact, Fiction, and Opportunity</title>
            <link>http://www.mindbranch.com/products/R662-0012.html</link>
            <description>Podcasting is the newest rage in media delivery. While at the moment the podcasting market is too immature to identify clear product market segments and create profitable podcasting-specific products and services, it holds valuable applications for existing media businesses of all kinds.</description>
            <author>The Diffusion Group (TDG Research)</author>
            <pubDate>Thu, 01 Jan 1970 00:00:00</pubDate>
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            <title>Enterprise Streaming Media Market Opportunities, Strategies, and Forecasts, 2004 to 2011</title>
            <link>http://www.researchandmarkets.com//reportinfo.asp?cat_id=0&amp;report_id=305235&amp;q=</link>
            <description>Digital media services and software are central to streaming media enterprise marketing and sales efforts. Streaming media is central to all aspects of Internet channel presentation.&lt;BR&gt;&lt;BR&gt;Enterprises use streaming media systems to find, play, purchase and manage free and premium digital content, including music, video and games as background used for advertising.&lt;BR&gt;&lt;BR&gt;The main players are Real Networks, Microsoft, and Cisco System, with Real leading the market at 63%. Real's leading products are in digital music, games, and video, and with the present domination of music and video in the streaming media market, this puts them in the leading position.&lt;BR&gt;&lt;BR&gt;Microsoft is able to have a strong position in the market because they distribute their streaming media server, player, tools and digital rights management products by bundling them with the Windows operating systems at no additional cost. One in four enterprises are using some aspect of Microsoft streaming media.&lt;BR&gt;&lt;BR&gt;Cisco's ECDN solution, the Cisco Application and Content Networking (ACN) System, allows organizations of all sizes to extend e-business applications to the branch. Because Cisco is not involved in the music and video side of streaming media, they are behind Real and Microsoft. However, their involvement with the business aspects still gives them a leading position in the market.&lt;BR&gt;&lt;BR&gt;Music and video dominate the market. And while the business side of streaming media begins to catch up to music and video, these segments will still grow due to their popularity.&lt;BR&gt;&lt;BR&gt;The market forecast for the global enterprise streaming media. Starting at $65.7 million, the market will reach nearly $300 million by 2011. This growth will be fueled by the continuing strength of the music and video aspect of streaming media, as well as the growth of the business aspect with enterprise conferencing, enterprise training, and enterprise channel internet. &lt;BR&gt;&lt;BR&gt;Check out these key topics&lt;BR&gt;&lt;BR&gt;- Enterprise Streaming Media Market Shares&lt;BR&gt;- Enterprise Streaming Media Market Forecasts&lt;BR&gt;- Enterprise Streaming Media Driving Forces&lt;BR&gt;- Streaming Media Enterprise Market Outlook&lt;BR&gt;- Broadband Communications&lt;BR&gt;- Operating System Focus On Media Delivery&lt;BR&gt;- Media Hosting&lt;BR&gt;- Channel Streaming Media Model&lt;BR&gt;- Streaming Media in Telecom Networks&lt;BR&gt;- What Is Streaming Media?&lt;BR&gt;- Protecting the Copyrights of Movies and Music&lt;BR&gt;- Distribution&lt;BR&gt;- Electronic Commerce and Subscription Services&lt;BR&gt;- Internet Access Devices Enhance the Value of the Channel&lt;BR&gt;- Media Streaming Enterprise Market Categories&lt;BR&gt; &lt;br&gt;    &lt;br&gt;&lt;br&gt;</description>
            <author>WinterGreen Research</author>
            <pubDate>Thu, 01 Jan 1970 00:00:00</pubDate>
        </item>
        <item>
            <title>Enterprise Streaming Media Market Opportunities, Strategies, and Forecasts, 2004 to 2011</title>
            <link>http://www.researchandmarkets.com//reportinfo.asp?cat_id=0&amp;report_id=305235&amp;q=WiMAX&amp;p=8</link>
            <description>Digital media services and software are central to streaming media enterprise marketing and sales efforts. Streaming media is central to all aspects of Internet channel presentation.</description>
            <author>WinterGreen Research</author>
            <pubDate>Thu, 01 Jan 1970 00:00:00</pubDate>
        </item>
        <item>
            <title>Does Podcast Funding Open the World to the Commercially Sponsored Blogger?</title>
            <link>http://www.bitpipe.com/data/document.do?res_id=1124727812_705&amp;type=lg</link>
            <description>Two US start-ups, Podshows and Odeo, received funding for developing software to create podcasts and allow listeners to download them to their computer, may change the world of the blogger, perhaps enabling them to mutate into commercial radio stations. </description>
            <author>Bloor Research Ltd.</author>
            <pubDate>Thu, 01 Jan 1970 00:00:00</pubDate>
        </item>
        <item>
            <title>Subscription Streaming and Download Media: Revenue and Market Share 2003 - 2006</title>
            <link>http://www.researchandmarkets.com/reportinfo.asp?cat_id=0&amp;report_id=307907&amp;q=iTunes&amp;p=1</link>
            <description>A detailed market analysis of streaming media subscription and download services, revenue, market share and growth from 2003 through 2006. This report examines streaming and download music, sports, news, entertainment (including download movie services) and platform services revenue and subscription growth.</description>
            <author>AccuStream iMedia Research</author>
            <pubDate>Thu, 01 Jan 1970 00:00:00</pubDate>
        </item>
        <item>
            <title>Mobile Music: Full-Track Downloads - Forecasts, Services, Devices and Business Models</title>
            <link>http://www.researchandmarkets.com/reportinfo.asp?cat_id=0&amp;report_id=306458&amp;q=napster&amp;p=1</link>
            <description>With global interest in full-track mobile downloads having reached fever pitch, this report comes at the perfect time.  As the first of its kind to be produced anywhere in the world, this touchstone report is set to become a standard reference for those working in the digital and mobile music arena. The report offers the most in-depth and comprehensive analysis of this market yet attempted. For the first time you can see the whole picture: download services and music devices, mobile and PC aspects, end-user testing and business strategy - all backed up by comprehensive market forecasts from 2005 to 2010.</description>
            <author>Generator Solutions Ltd.</author>
            <pubDate>Thu, 01 Jan 1970 00:00:00</pubDate>
        </item>
        <item>
            <title>Digital Music and Portable MP3 Players</title>
            <link>http://www.researchandmarkets.com/reportinfo.asp?cat_id=0&amp;report_id=307614&amp;q=iTunes&amp;p=1</link>
            <description>The combination of digital music and MP3 players fundamentally changes the way consumers listen to music. With more than 300 digital music services worldwide and 40 million MP3 players sold in 2004 alone, this nascent industry is quickly gaining momentum among mainstream consumers. Looking ahead, how soon will sales of MP3 players reach a plateau? Will digital music make the music pie bigger or simply take from CD sales? Will Apple be able to keep its top position as competitors, old and new, start shipping new MP3 devices to the market.</description>
            <author>Parks Associates</author>
            <pubDate>Thu, 01 Jan 1970 00:00:00</pubDate>
        </item>
        <item>
            <title>Podcasting Users to Approach 60 Million US Consumers by 2010</title>
            <link>http://www.bitpipe.com/data/document.do?res_id=1121104972_264&amp;type=lg</link>
            <description>Demand for time-shifted digital audio files or &quot;podcasts&quot; is expected to grow from less than 15% of portable digital music player owners in 2004 to 75% by 2010. Between 2004 and 2010, the use of podcasting among US consumers will enjoy a compound annual growth rate (CAGR) of 101%.</description>
            <author>The Diffusion Group</author>
            <pubDate>Thu, 01 Jan 1970 00:00:00</pubDate>
        </item>
        <item>
            <title>MP3 All over the Place</title>
            <link>http://www.bitpipe.com/data/document.do?res_id=1129567853_200&amp;type=lg</link>
            <description>The portable compressed audio (MP3) player market continues to surge, led by the portable flash player category which is expected to grow from 26.4 million units shipped worldwide in 2004 to nearly 124 million units in 2009. Growth in the portable flash player category is expected to be fueled by falling flash memory costs, vendor adoption of flash for multiple device storage capacities at competitive retail price points, availability of paid online media services, and growing consumer awareness of and demand for portable MP3 players. However, music-enabled mobile phones are expected to inhibit the portable MP3 player market somewhat during the forecast period and the extent of this trend will vary by world region.</description>
            <author>IDC</author>
            <pubDate>Thu, 01 Jan 1970 00:00:00</pubDate>
        </item>
        <item>
            <title>Podcasting: Who's Tuning In?</title>
            <link>http://www.mindbranch.com/products/R203-415.html</link>
            <description>The Podcasting report looks at a medium that has sprung up - with apologies to Steve Jobs - out of almost nowhere.  The audience for podcasts has shown meteoric growth, particularly in the US. It is variously projected to reach between 20 million and 80 million by 2010. </description>
            <pubDate>Thu, 01 Jan 1970 00:00:00</pubDate>
        </item>
        <item>
            <title>MP3 ICs Sector Report</title>
            <link>http://www.mindbranch.com/products/R391-2786.html</link>
            <description>This report covers the world's 21 top MP3 ICs manufacturers and vendors. It includes essential information for OEMs, importers, buyers and distributors of MP3 ICs world-wide, including the following data for each company covered: investments, investors, a</description>
            <pubDate>Thu, 01 Jan 1970 00:00:00</pubDate>
        </item>
        <item>
            <title>Multimedia Handsets: Exciting Capabilities Meet Dull Customer Demand</title>
            <link>http://www.mindbranch.com/products/R97-2350.html</link>
            <description>While the growth of dedicated MP3 players has been receiving a lot of press, the number of wireless phones that are capable of playing digital music files is also gaining a significant amount of press. Likewise, wireless phones that can play real-time or recorded video are also on a steep rise. Together, wireless multimedia phones will grow from $8B globally today to over $13B in 2007. This growth is in spite of little or no growth in customer demand. 
In-Stat surveyed users in North America and found that, in spite of substantial marketing efforts by the major carriers, customers' interest was universally flat from early 2005 to 2006.</description>
            <pubDate>Thu, 01 Jan 1970 00:00:00</pubDate>
        </item>
        <item>
            <title>Profiling Today's Podcast User</title>
            <link>http://www.mindbranch.com/products/R662-29.html</link>
            <description>Based on interviews with more than 2,000 mobile phone and internet users, this report offers an unprecedented view into those who currently use podcasting: who they are, why they use podcasts, and recommendations on how best to approach this unique market segment. </description>
            <pubDate>Thu, 01 Jan 1970 00:00:00</pubDate>
        </item>
        <item>
            <title>Global Music Industry</title>
            <link>http://www.mindbranch.com/products/R415-5822.html</link>
            <description>This is a very comprehensive report that provides an overall picture of the global music industry. It analyses the size of the industry, the regional markets for this sector, the major players and their competitive positioning. In fact, this report touches every aspect that this industry is passing through. A major segment has been devoted to the issue of piracy that has resulted in the falling sales figures of this industry.</description>
            <pubDate>Thu, 01 Jan 1970 00:00:00</pubDate>
        </item>
        <item>
            <title>Mobile Music: Full-track Songs and Videos A review of current and future business models</title>
            <link>http://www.mindbranch.com/products/R625-27.html</link>
            <description>This report reviews the current status of mobile music business models and identifies the strengths and weaknesses of each one. We also describe a number of future developments that will be essential in order for the mobile channel to fulfil its potential.</description>
            <pubDate>Thu, 01 Jan 1970 00:00:00</pubDate>
        </item>
        <item>
            <title>Home Audio: The Future Goodbye SACD &amp; DVD-A, Hello Digital Music</title>
            <link>http://www.mindbranch.com/products/R625-24.html</link>
            <description>The home audio industry is in freefall. The reason? Although consumers are listening to more music in the home than ever before, they are mostly using PC speakers or plugging their digital music player directly into their home audio set-up.  Meanwhile, the home cinema market is booming and consumers are falling over themselves to buy large-format TV sets, recordable DVD players and surround sound systems. Soon, high-definition TV will arrive, whipping the market into a frenzy. </description>
            <pubDate>Thu, 01 Jan 1970 00:00:00</pubDate>
        </item>
        <item>
            <title>Technology's Role in Talent Discovery From sitting in smoky gigs to pressing buttons</title>
            <link>http://www.mindbranch.com/products/R625-11.html</link>
            <description>Up until now, technology has been mainly used at the distribution end of the digital music value chain. Record labels have been digitising their content and setting up secure media hubs, retailers have been building online music stores and others such as DRM vendors have been supplying essential technology and services. But what about the front end of the industry? Maybe technology has a role to play here as well? Recent developments such as the UK No 1 'Crazy' by Gnarls Barkley, which was the first ever song to hit the top slot on the basis of digital downloads alone, and the success of other acts like Arctic Monkeys who used the internet to build demand before being discovered, have begun to attract the interest of label A&amp;Rs. </description>
            <pubDate>Thu, 01 Jan 1970 00:00:00</pubDate>
        </item>
        <item>
            <title>Streaming Media Market Growth: 2005 - 2010</title>
            <link>http://www.mindbranch.com/products/R678-15.html</link>
            <description>This report provides a detailed data and audience analysis of the year in streaming media 2005, with usage metrics and share metrics across key content categories such as music, news, sports, entertainment, Internet TV, movies and Internet music radio.  Video streams viewed rose by 50.2% in 2005 to 17.95 billion across all sites and networks, including free (ad-supported) and subscription video streams.</description>
            <pubDate>Thu, 01 Jan 1970 00:00:00</pubDate>
        </item>
        <item>
            <title>CDN Market Dynamics, Analysis and Streaming Share: 2005 - 2006</title>
            <link>http://www.mindbranch.com/products/R678-20.html</link>
            <description>This report provides a detailed data and audience analysis of Content Delivery Network services segment (CDN), with detailed analysis of pricing (streaming audio, video, download and advertising), streaming infrastructure, R&amp;D initiatives, market share by CDN, revenue, MRR (monthly recurring revenue), an analysis of Flash pricing and server deployment and streaming media format share.
 Combined commercial market value (backhaul provisioning, retail contracts) for streaming audio, video, streaming audio and video advertising, download media and entertainment is estimated at between $385 million to $452 million in 2005.</description>
            <pubDate>Thu, 01 Jan 1970 00:00:00</pubDate>
        </item>
        <item>
            <title>Who's Blu? Next-Generation DVD Players and Recorders</title>
            <link>http://www.mindbranch.com/products/R97-2348.html</link>
            <description>Both DVD players and recorders are growing, in terms of sales, globally. The DVD player market benefits from versatility in form factors. DVD players can be seen in portable renditions, integrated with VCRs, or in the back panel seats of SUVs. While DVD recorders have come down in price, there is still delineation in the pricing of DVD players and DVD recorders-each represents a different value proposition.</description>
            <pubDate>Thu, 01 Jan 1970 00:00:00</pubDate>
        </item>
        <item>
            <title>Portable Electronics Market - Worldwide (2006)</title>
            <link>http://www.mindbranch.com/products/R459-789.html</link>
            <description>RNCOS' &quot;Portable Electronics Market - Worldwide (2006)&quot;, report provides extensive research and objective analysis on the growing marketplace for the global mobile electronic industry, their technologies, and impact on the market. This report helps clients to analyze the leading-edge opportunities critical to the success of the growing mobile electronic market throughout the world. Detailed data and analysis helps mobile electronic manufacturers and investors navigate the evolving market of mobile electronics.</description>
            <pubDate>Thu, 01 Jan 1970 00:00:00</pubDate>
        </item>
        <item>
            <title>Global Consumer Electronics</title>
            <link>http://www.mindbranch.com/products/R313-14823.html</link>
            <description>Datamonitor's Global Consumer Electronics industry profile is an essential resource for top-level data and analysis covering the consumer electronics industry. It includes detailed data on market size and segmentation, plus textual analysis of the key trends and competitive landscape, demographic information, and descriptions of the leading companies.</description>
            <pubDate>Thu, 01 Jan 1970 00:00:00</pubDate>
        </item>
        <item>
            <title>Mobile Music: Ringtones, Full Track Downloads &amp; Streaming, 2006-2011' (3rd Edition)</title>
            <link>http://www.researchandmarkets.com/reportinfo.asp?cat_id=0&amp;report_id=344155&amp;q=napster&amp;p=1</link>
            <description>This comprehensive third edition concerns the evolving market opportunity for mobile music including ringtones, ringback tones, full track downloads &amp; streaming. With over 195 pages this report considers the next five years and is packed with market forecasts, assessment &amp; technology comparisons. Mobile Music contains the latest research to date on the drivers &amp; constraints associated with ringtones, ringbacks, and OTA full track mobile music, with market breakdowns by product type and regional outlooks for the mobile music market. </description>
            <pubDate>Thu, 01 Jan 1970 00:00:00</pubDate>
        </item>
        <item>
            <title>The Future of Convergence: New Devices, Services And Growth Opportunities</title>
            <link>http://www.mindbranch.com/products/R162-720.html</link>
            <description>The digital revolution is being led by several industries, including semi-conductor, communications industry, entertainment, consumer electronics, and of course computer; key enabling technologies for the digital revolution include the conversion from analog to digital communications and the Internet Protocol (IP). For the consumer, convergence means more features in a single device, while for the media providers and conglomerates it means remaining competitive in the struggle for market dominance. For device manufacturers, the ability to produce innovative devices will increasingly be the driver for retaining customers as penetration rates of devices increase. </description>
            <pubDate>Thu, 01 Jan 1970 00:00:00</pubDate>
        </item>
        <item>
            <title>MP3 player OEM / ODM report</title>
            <link>http://www.mindbranch.com/products/R391-3452.html</link>
            <description>This report covers the world's 46 top MP3 player manufacturers and vendors. It includes essential information for OEMs, importers, buyers and distributors of MP3 player world-wide, including the following data for each company covered: investments, investors, affiliates and M&amp;A activities; financial, sales, and shipment statistics; China activities; and contract manufacturing customers and suppliers. Order now and get essential info for your business decisions from THT Research.</description>
            <pubDate>Thu, 01 Jan 1970 00:00:00</pubDate>
        </item>
        <item>
            <title>Online Music in Europe: Market Assessment and Forecast</title>
            <link>http://www.researchandmarkets.com/reportinfo.asp?cat_id=0&amp;report_id=349177&amp;q=napster&amp;p=1</link>
            <description>As well as providing detailed historical and forecast data on the online and overall music markets for 16 Western European markets, the report also analyses the causes of declining revenues for the music industry. It acknowledges that a broader view must be taken to understand and address the change in consumer behaviour. </description>
            <pubDate>Thu, 01 Jan 1970 00:00:00</pubDate>
        </item>
        <item>
            <title>Online Music in Europe: Market Assessment and Forecast</title>
            <link>http://www.researchandmarkets.com/reportinfo.asp?cat_id=0&amp;report_id=349177&amp;q=podcasting&amp;p=1</link>
            <description>2006 is the year that online music went truly mass market in Europe. We expect that European consumer spending on online music will reach Euro280m by the end of 2006 - more than double the Euro121m spent in 2005. By 2010 consumer spending on online music will generate more than Euro1.1bn. </description>
            <pubDate>Thu, 01 Jan 1970 00:00:00</pubDate>
        </item>
        <item>
            <title>iTunes in Europe: Legal Troubles Brewing?</title>
            <link>http://www.researchandmarkets.com/reportinfo.asp?cat_id=0&amp;report_id=349565&amp;q=iTunes&amp;p=1</link>
            <description>Apple's iTunes Music Store is currently open for business in 17 European markets which account for more than 36% of global music sales. But the company's closed, non-interoperable approach is causing concern to consumer rights representatives, government departments and regulatory authorities. </description>
            <pubDate>Thu, 01 Jan 1970 00:00:00</pubDate>
        </item>
        <item>
            <title>Technology - Audio-Visual Coding 1 - MPEG 1 and MP3</title>
            <link>http://www.researchandmarkets.com/reportinfo.asp?cat_id=0&amp;report_id=352221&amp;q=MPEG-2&amp;p=1</link>
            <description>We discuss MPEG-1 and MPEG-2 audio compression (coding) and major non-MPEG audio coding systems including Real Audio, Windows Media and Vorbis. A detailed explanation of the internal mechanism of MP3 (MPEG-1 Audio Layer III) compression serves as a basis for understanding MP3pro and all other perceptual audio codecs, including Advanced Audio Coding (AAC).</description>
            <pubDate>Thu, 01 Jan 1970 00:00:00</pubDate>
        </item>
        <item>
            <title>Alltel Looks to Enhance Data Offerings with Melodeo Mobile Podcast Service (Competitive ...</title>
            <link>http://www.researchandmarkets.com/reportinfo.asp?cat_id=0&amp;report_id=356253&amp;q=podcasting&amp;p=1</link>
            <description>Alltel has announced its new Axcess Mobilecast service, which gives customers access to podcasts. Given that podcasting lends itself well to the mobile environment and is very popular, this service should help Alltel enhance its data offerings.</description>
            <pubDate>Thu, 01 Jan 1970 00:00:00</pubDate>
        </item>
        <item>
            <title>Analysis of Wireless Technologies for Automotive Applications in Western Europe</title>
            <link>http://www.researchandmarkets.com/reportinfo.asp?cat_id=0&amp;report_id=365524&amp;q=WiFi&amp;p=1</link>
            <description>This Frost &amp; Sullivan research service examines wireless technologies for automotive applications in western Europe, segmenting it into Bluetooth, wireless fidelity (WiFi), worldwide interoperability for microwave access (WiMAX), ultra wide band (UWB), Zigbee, dedicated short-range communications (DSRC), radio frequency (RF) and near field communications (NFC). </description>
            <pubDate>Thu, 01 Jan 1970 00:00:00</pubDate>
        </item>
        <item>
            <title>Rethinking Music Rights - A New Model for the Digital Economy</title>
            <link>http://www.researchandmarkets.com/reportinfo.asp?cat_id=0&amp;report_id=356362&amp;q=YouTube&amp;p=1</link>
            <description>It is clear that digital music is transforming the structure and operation of the recorded music industry. But so far the music publishing industry has been relatively unaffected. Will this remain the case? This report analyses one way in which digital music could change the way the music publishing industry works. </description>
            <pubDate>Thu, 01 Jan 1970 00:00:00</pubDate>
        </item>
        <item>
            <title>Is Microsofts Zune Chasing the Wrong iPod? (Why Apple Must Build a MusicPhone) (Advisory Report)</title>
            <link>http://www.researchandmarkets.com/reportinfo.asp?cat_id=0&amp;report_id=356101&amp;q=Zune&amp;p=1</link>
            <description>Apples biggest threat is not another digital audio player, but the musicphone. Apple acknowledges this, and promises it is &quot;not sitting around doing nothing.&quot; Is Microsofts Zune chasing the iPod just as Apple is about to move on to musicphones?</description>
            <pubDate>Thu, 01 Jan 1970 00:00:00</pubDate>
        </item>
        <item>
            <title>Microsoft Zune - A New Direction for Digital Entertainment</title>
            <link>http://www.researchandmarkets.com/reportinfo.asp?cat_id=0&amp;report_id=348648&amp;q=Zune&amp;p=1</link>
            <description>Microsoft's announcement of Zune in July 2006 represents the most significant development since Apple launched the iTunes Music Store in April 2003. This report assesses how Zune will affect the structure and dynamics of the fast-developing digital entertainment market. </description>
            <pubDate>Thu, 01 Jan 1970 00:00:00</pubDate>
        </item>
        <item>
            <title>Supplying China's Heartland of MP3 Production: Actions Semiconductor</title>
            <link>http://www.researchandmarkets.com/reportinfo.asp?cat_id=0&amp;report_id=368304&amp;q=MP3&amp;p=1</link>
            <description>In 2005, Actions Semiconductor's annual revenue reached US$149.4 million, of which US$146.6 million came from MP3 player SoC and related products. The company has started to pose a threat to SigmaTel, the current leader in the global MP3 player SoC market. In early 2006, Actions Semiconductor stopped manufacturing the power meter series IC and shifted to MP3 player SoC. It not only launched the 75-series IC but has also entered the digital video camera IC field. The company's current development will be analyzed in this report.</description>
            <pubDate>Thu, 01 Jan 1970 00:00:00</pubDate>
        </item>
        <item>
            <title>PMP/MP4 Industry &amp; Market Report, 2005-2006</title>
            <link>http://www.researchconnect.com/buyreport/report_16305.asp</link>
            <description>The report gives an in-depth analysis and forecast of PMP market developments (shipment and price, etc.) in China and abroad. It also predicts the development trend of PMP products in the future according to statistical survey on PMP configuration changes and latest products of major PMP manufacturers. Besides, it made a contrastive analysis on performance &amp; cost of chip products of 18 PMP core chip manufacturers; studied the general development of 30 Chinese PMP design companies and more than 40 PMP terminal manufacturers.</description>
            <pubDate>Thu, 01 Jan 1970 00:00:00</pubDate>
        </item>
        <item>
            <title>Podcast Advertising</title>
            <link>http://www.researchandmarkets.com/reportinfo.asp?cat_id=0&amp;report_id=449216&amp;q=podcasting&amp;p=1</link>
            <description>iPod sales are seemingly unstoppable and downloadable serialized short content format is increasingly available. But, despite an incessant buzz about the medium, regular podcast users are still hard to find. As such, podcasting remains a niche-marketing channel. The question is: Will the situation change? </description>
            <pubDate>Thu, 01 Jan 1970 00:00:00</pubDate>
        </item>
        <item>
            <title>Australia - Digital Media - Music and MP3</title>
            <link>http://www.researchandmarkets.com/reportinfo.asp?cat_id=0&amp;report_id=450132&amp;q=podcasting&amp;p=1</link>
            <description>Music has been the key driver behind digital media, both in mobile and fixed networks. While mobile is the preferred technology for listening to music, the business models are not conducive to helping people become accustomed to using these networks for music delivery. Most will use free or cheap Internet sites to gain access to music. A totally unprepared music industry has suffered greatly from the switch to electronic music, and is only now beginning to recover. MP3, or podcasting, has gone well beyond the music application, and millions of podcasts (some in video format) are downloaded daily. All this is also a fair indication of the future direction of the video entertainment and wireless broadband (mobility) market.</description>
            <pubDate>Thu, 01 Jan 1970 00:00:00</pubDate>
        </item>
        <item>
            <title>Online Music and Video: New Distribution Channels Emerge</title>
            <link>http://www.researchandmarkets.com/reportinfo.asp?cat_id=0&amp;report_id=455639&amp;q=napster&amp;p=1</link>
            <description>The popularity of single track downloading, expanding digital catalogues, and the rising demand for music videos are factors contributing to the growth in the digital music market. We expect that by 2011, online sales of digital music will represent 26% of all music purchased worldwide. The Internet is now an essential distribution channel for digital music; and over the next year, online social networking sites, such as YouTube and MySpace, will develop as key drivers of online music and video. </description>
            <pubDate>Thu, 01 Jan 1970 00:00:00</pubDate>
        </item>
        <item>
            <title>Digital Lifestyles: 2007 Outlook</title>
            <link>http://www.researchandmarkets.com/reportinfo.asp?cat_id=0&amp;report_id=453206&amp;q=Fios&amp;p=1</link>
            <description>Digital Lifestyles: 2007 Outlook provides analysis and forecasts for a variety of digital lifestyle product categories, including broadband Internet, television services, digital content services (music, gaming, and video), and products (home networks and consumer electronics). &quot;The foundations of digital lifestyle applications and products are built on access services, including broadband Internet and television,&quot; said Kurt Scherf. &quot;With the penetration of high-speed Internet exceeding 50% in 2007, we're also witnessing shifts in the way companies are positioning their communications, entertainment, and information services as home technology solutions.&quot;</description>
            <pubDate>Thu, 01 Jan 1970 00:00:00</pubDate>
        </item>
        <item>
            <title>World Content Protection and Digital Rights Management Markets</title>
            <link>http://www.researchandmarkets.com/reportinfo.asp?cat_id=0&amp;report_id=456292&amp;q=DRM&amp;p=1</link>
            <description>This Frost &amp; Sullivan research service titled World Content Protection and Digital Rights Management Markets provides an overview of the enterprise, entertainment and software digital rights management market, factors that will drive and restrain its growth in future along with revenue analysis. In this research, Frost &amp; Sullivan's expert analysts thoroughly examine the following markets: enterprise DRM, entertainment DRM, and software DRM.</description>
            <pubDate>Thu, 01 Jan 1970 00:00:00</pubDate>
        </item>
        <item>
            <title>Consumer Survey: DRM vs. DRM-free</title>
            <link>http://www.researchandmarkets.com/reportinfo.asp?cat_id=0&amp;report_id=480641&amp;q=DRM&amp;p=1</link>
            <description>Analysing the Effect of Removing DRM from Digital Music .Most annoying usage restriction Increase in digital expenditure if DRM removed, propensity to share digital vs. CD albums, changes needed to just buy digital music, music album expenditure - all formats Reasons for not adopting digital music.</description>
            <pubDate>Thu, 01 Jan 1970 00:00:00</pubDate>
        </item>
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